Judging by the announcement trailer, the story of Diablo 4 will revolve around the summoning of Lilith, daughter of Mephisto, which you may remember as the end boss of Diablo 2’s Act 3. With different actors in the conflict growing bored with this ever-lasting push and pull, some of them have decided to play their own game. Diablo 4 is still in early stages of development and Blizzard is still deciding how dark they want to get in future cinematics and in-game storytelling.In this fourth instalment, the Eternal Conflict between the forces of High Heavens and Burning Hells is still not resolved.The ending was intended to be nightmarish, beautiful, and horrible at once. Blizzard would not answer who the weird cultist guy is at the end - who do you think he is?.It's hard to talk about angels and demons since they're so different from our reality, but using ordinary characters make the story more relatable. The intent of using these anonymous characters, who start off wanting to find gold and end up way in over their heads, is to make you sympathize and connect with them, so it's an emotional punch when the ending happens.While the Diablo 3 cinematic opened with a focus on supernatural forces in Sanctuary, Diablo 4 purposely takes a different approach, using throwaway characters (the scholar and swordsmen) to tell a story instead of famous heroes.It was a deliberate goal to have the cinematic end up much darker than Diablo 3, driving the point that there's not a happy ending every time.It was a passion project for many at the studio. The style of the cinematic was very different than WoW and Overwatch, leading many artists to eagerly sign up for the project and try something new.Diablo 4 Game Director Luis Barriga wanted something that feels like a dungeon crawl that turns into a nightmare scenario.Jeff Chamberlain, VP of Story and Franchise at Blizzard, sat down with IGN to discuss the iconic Diablo 4 announcement cinematic and how it got so dark.
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